| Class and Description |
|---|
| PlayerDamageEvent.Cause
Determines why the
PlayerDamageEvent was triggered exactly
(i.e. what's causing the damage). |
| PlayerEvent
Base class for all player events.
|
| PlayerNpcEvent
Base class for all player - npc related events.
|
| PlayerTeleportEvent.Cause
Determines what caused the teleportation
|
| PlayerVehicleEvent
Base class for all player - vehicle related events.
|
| Class and Description |
|---|
| PlayerEvent
Base class for all player events.
|
| Class and Description |
|---|
| PlayerEvent
Base class for all player events.
|
| Class and Description |
|---|
| PlayerEvent
Base class for all player events.
|
| Class and Description |
|---|
| PlayerElementCollisionEvent
Called when a player "touches" a
World3DModel, or more precisely, when the
player collides with the collision shape of the element. |
| PlayerElementHitEvent
Called when a player hits a world element (as long as
World3DModel.setHittable(boolean) is set to true). |
| PlayerElementInteractionEvent
Called when a player interacts (i.e. presses the interaction key) with a
world element (as long as
World3DModel.setInteractable(boolean) is
set to true). |