| Class | Description |
|---|---|
| PlayerChangeObjectStatusEvent |
Called when the status of an object changes.
|
| PlayerConstructionEvent |
Base class for any kind of interactions (destroy, pickup, use etc) with
construction elements (planks, beams, windows, posters etc).
|
| PlayerConstructionHitEvent |
Called when a player hits a construction element (e.g. planks, beams, posters etc).
|
| PlayerCreateBlueprintEvent |
Called when a user wants to create a blueprint (i.e. when he already selected an
area and wants to finally create the blueprint).
|
| PlayerCreativePlaceBlockEvent |
Called when a player uses the creative placement tools (F6) to place blocks.
|
| PlayerCreativePlaceVegetationEvent |
Called when a player uses the creative placement tools (F6) to place vegetations.
|
| PlayerCreativeRemoveConstructionEvent |
Called when a player uses the creative removal tools (F7) to remove a construction element.
|
| PlayerCreativeRemoveObjectEvent |
Called when a player uses the creative removal tools (F7) to remove an object
(e.g. furniture).
|
| PlayerCreativeRemoveVegetationEvent |
Called when a player uses the creative removal tools (F7) to remove a plant.
|
| PlayerCreativeTerrainEditEvent |
Called when a player uses the creative terrain edit tools (F5) to edit the terrain
(e.g. remove, place, smooth etc).
|
| PlayerDestroyBlockEvent |
Called when a player destroys a block.
|
| PlayerDestroyConstructionEvent |
Called when the player destroys a construction element.
|
| PlayerDestroyObjectEvent |
Called when the player destroys an object (furniture, doors, lamps etc).
|
| PlayerDestroyTerrainEvent | |
| PlayerDestroyVegetationEvent |
Called when the player destroys a plant (e.g. cuts a tree).
|
| PlayerEditConstructionEvent |
Called when the player edits a construction element (e.g. changes texture,
changes rotation etc).
|
| PlayerObjectEvent |
Base class for any kind of interactions (destroy, pickup, use etc) with objects
(like furniture, doors, lamps etc).
|
| PlayerObjectHitEvent |
Called when a player hits an object (e.g. furniture, doors, lamps etc).
|
| PlayerPlaceBlockEvent |
Called when a player places a block in the world.
|
| PlayerPlaceBlueprintEvent |
Called when a user wants to place a blueprint, i.e. a blueprint which was
already created previously.
|
| PlayerPlaceConstructionEvent |
Called when the player places a construction element.
|
| PlayerPlaceGrassEvent |
Called when a player replants grass.
|
| PlayerPlaceObjectEvent |
Called when the player places an objects (furniture, doors, lamps, chests etc).
|
| PlayerPlaceTerrainEvent |
Called when a player places terrain (i.e. dirt, stone, gravel etc) in the world.
|
| PlayerPlaceVegetationEvent |
Called when the player places a plant (saplings, seedlings etc).
|
| PlayerPlaceWaterEvent |
Called when a player places water in the world.
|
| PlayerRemoveConstructionEvent |
Called when the player removes a construction element without destroying it, i.e.
|
| PlayerRemoveGrassEvent |
Called when a player removes/cuts grass.
|
| PlayerRemoveObjectEvent |
Called when the player removes an object (furniture, doors, lamps etc) without
destroying it (usually this is called when a player deconstructs an object, i.e.
|
| PlayerRemoveVegetationEvent |
Called when the player removes a plant without destroying it.
|
| PlayerRemoveWaterEvent |
Called when a player removes water.
|
| PlayerVegetationEvent |
Base class for any kind of interactions (destroy, pickup, plant etc) with vegetations.
|
| PlayerVegetationHitEvent |
Called when a player hits a plant (e.g. a tree, bush, flowers etc).
|
| PlayerWorldEditEvent |
Base class for all player world/terrain events.
|
| PlayerWorldHitEvent |
Called when a player hits terrain or blocks with a tool (e.g. pickaxe).
|
| Enum | Description |
|---|---|
| PlayerCreativeTerrainEditEvent.Mode | |
| PlayerWorldHitEvent.Type |