| Class | Description |
|---|---|
| ExplosionEvent |
Called when an explosion is triggered (e.g. caused by tnt).
|
| ItemElementCollisionEvent |
Called when an item "touches" a
World3DModel, or more precisely, when the
item collides with the collision shape of the element. |
| ItemTransformEvent |
Called when an item transforms, i.e. if the item id changes.
|
| PlantGrowEvent |
Called when a plant grows (i.e. transition to next growth stage).
|
| WeatherChangeEvent |
Called when the weather changes.
|
| Enum | Description |
|---|---|
| ItemTransformEvent.Trigger |
Determines why the
ItemTransformEvent was triggered exactly
(i.e. what caused the item to transform). |