| Interface | Description |
|---|---|
| Chest | Deprecated
Use
Storage instead! |
| Clothes |
An object representing the current clothes of players and certain npcs.
|
| Clothes.Garment |
A aingle piece of clothes the player/npc is wearing, e.g. pants, shoes, headgear etc.
|
| Inventory |
Represents the inventory of a player or npc.
|
| Item |
Represents an item that exists in the inventory of a player or in a chest.
|
| Item.Attribute |
Attributes are used for all items which require additional information.
|
| Item.ClothingAttribute |
This attribute is used for all clothing items.
|
| Item.CustomItemAttribute |
This attribute is used for custom items, i.e. items which were added through the API.
|
| Item.ObjectAttribute |
This attribute is used for all items which represent an object (e.g. furniture).
|
| Npc |
Represents an npc, i.e. animals, humans, monsters etc.
|
| Player |
Represents a player.
|
| Sign |
Represents a sign.
|
| Skin |
An object representing the current visual appearance of players and human npc.
|
| Storage |
Represents a storage.
|
| Time |
Represents the ingame time and date.
|
| WorldItem |
Represents an item that exists in the game world, for example an item that has
been dropped by a player.
|
| Class | Description |
|---|---|
| Item.Definition | Deprecated
Use
Definitions.ItemDefinition instead! |
| Enum | Description |
|---|---|
| Clothes.Type | |
| Inventory.SlotType |
Determines the "inventory type" or "slot type", i.e. the category in the
inventory (regular inventory items, hotbar, equipment etc.)
|
| MapMarker |
AS OF VERSION 0.8.2.2, MAP MARKERS DO NOT WORK YET
An enum representing various map marker types.
|
| Npc.Type |
Determines the npc type, i.e. if it's an animal, human etc.
|
| Skin.Gender | |
| Time.MoonPhase | |
| Time.Unit | |
| Weather |
An enum representing various weather states.
|