| Class and Description |
|---|
| Chest
Deprecated.
Use
Storage instead! |
| Inventory
Represents the inventory of a player or npc.
|
| Npc
Represents an npc, i.e. animals, humans, monsters etc.
|
| Player
Represents a player.
|
| Sign
Represents a sign.
|
| Storage
Represents a storage.
|
| Time
Represents the ingame time and date.
|
| Time.Unit |
| Weather
An enum representing various weather states.
|
| WorldItem
Represents an item that exists in the game world, for example an item that has
been dropped by a player.
|
| Class and Description |
|---|
| Npc
Represents an npc, i.e. animals, humans, monsters etc.
|
| Player
Represents a player.
|
| Class and Description |
|---|
| Chest
Deprecated.
Use
Storage instead! |
| Inventory.SlotType
Determines the "inventory type" or "slot type", i.e. the category in the
inventory (regular inventory items, hotbar, equipment etc.)
|
| Item
Represents an item that exists in the inventory of a player or in a chest.
|
| Npc
Represents an npc, i.e. animals, humans, monsters etc.
|
| Player
Represents a player.
|
| Sign
Represents a sign.
|
| WorldItem
Represents an item that exists in the game world, for example an item that has
been dropped by a player.
|
| Class and Description |
|---|
| MapMarker
AS OF VERSION 0.8.2.2, MAP MARKERS DO NOT WORK YET
An enum representing various map marker types.
|
| Player
Represents a player.
|
| Class and Description |
|---|
| Inventory.SlotType
Determines the "inventory type" or "slot type", i.e. the category in the
inventory (regular inventory items, hotbar, equipment etc.)
|
| Item
Represents an item that exists in the inventory of a player or in a chest.
|
| Player
Represents a player.
|
| Class and Description |
|---|
| Player
Represents a player.
|
| Class and Description |
|---|
| Item
Represents an item that exists in the inventory of a player or in a chest.
|
| Player
Represents a player.
|
| Weather
An enum representing various weather states.
|
| WorldItem
Represents an item that exists in the game world, for example an item that has
been dropped by a player.
|
| Class and Description |
|---|
| Player
Represents a player.
|
| Class and Description |
|---|
| Clothes
An object representing the current clothes of players and certain npcs.
|
| Clothes.Garment
A aingle piece of clothes the player/npc is wearing, e.g. pants, shoes, headgear etc.
|
| Clothes.Type |
| Inventory
Represents the inventory of a player or npc.
|
| Inventory.SlotType
Determines the "inventory type" or "slot type", i.e. the category in the
inventory (regular inventory items, hotbar, equipment etc.)
|
| Item
Represents an item that exists in the inventory of a player or in a chest.
|
| Item.Attribute
Attributes are used for all items which require additional information.
|
| Item.ClothingAttribute
This attribute is used for all clothing items.
|
| Item.CustomItemAttribute
This attribute is used for custom items, i.e. items which were added through the API.
|
| Item.Definition
Deprecated.
Use
Definitions.ItemDefinition instead! |
| Item.ObjectAttribute
This attribute is used for all items which represent an object (e.g. furniture).
|
| MapMarker
AS OF VERSION 0.8.2.2, MAP MARKERS DO NOT WORK YET
An enum representing various map marker types.
|
| Npc
Represents an npc, i.e. animals, humans, monsters etc.
|
| Npc.Type
Determines the npc type, i.e. if it's an animal, human etc.
|
| Player
Represents a player.
|
| Skin
An object representing the current visual appearance of players and human npc.
|
| Skin.Gender |
| Storage
Represents a storage.
|
| Time.MoonPhase |
| Time.Unit |
| Weather
An enum representing various weather states.
|
| Class and Description |
|---|
| Player
Represents a player.
|
| Class and Description |
|---|
| Player
Represents a player.
|