- w - Variable in class net.risingworld.api.utils.Quaternion
- 
The W value of this Quaternion (scalar part) 
- w - Variable in class net.risingworld.api.utils.Vector4f
- 
The W value of this vector 
- WATER - Static variable in class net.risingworld.api.utils.CollisionType
- 
Water surfaces (ponds, lakes, oceans etc) 
- Weather - Enum in net.risingworld.api.objects
- 
An enum representing various weather states. 
- WeatherChangeEvent - Class in net.risingworld.api.events.world
- 
Called when the weather changes. 
- WeatherChangeEvent(Weather, Weather, boolean) - Constructor for class net.risingworld.api.events.world.WeatherChangeEvent
-  
- World - Interface in net.risingworld.api
- 
Represents the current server world. 
- World3DModel - Class in net.risingworld.api.worldelements
- 
A custom 3D model in the game world. 
- World3DModel(ModelInformation, ImageInformation) - Constructor for class net.risingworld.api.worldelements.World3DModel
- 
Creates a new World3DModelelement with the provided 
 model and texture.
 
- World3DModel(ModelInformation, ImageInformation, Vector3f, Quaternion) - Constructor for class net.risingworld.api.worldelements.World3DModel
- 
Creates a new World3DModelelement with the provided 
 model and texture at the given position (with the given rotation).
 
- World3DText - Class in net.risingworld.api.worldelements
- 
A 3D text in the game world. 
- World3DText(String) - Constructor for class net.risingworld.api.worldelements.World3DText
- 
Creates a new World3DTextelement with the provided text.
 
- WorldArea - Class in net.risingworld.api.worldelements
- 
A world area in the game world. 
- WorldArea(Area) - Constructor for class net.risingworld.api.worldelements.WorldArea
- 
Creates a new  WorldArea element which represents an actual 
  Area. 
- WorldDatabase - Interface in net.risingworld.api.database
- 
Provides access to the current world database. 
- WorldEditBatch - Class in net.risingworld.api.utils
- 
Batch class to proceed multiple world edits at once (greatly improves the performance
 if you want to perform multiple world edits). 
- WorldEditBatch() - Constructor for class net.risingworld.api.utils.WorldEditBatch
- 
Creates a new WorldEditBatchwith a default batch size of 10 (i.e.
 
- WorldEditBatch(int) - Constructor for class net.risingworld.api.utils.WorldEditBatch
- 
Creates a new WorldEditBatchwith the given initial capacity, 
 in other words, the internal batch will be initialized with the specified 
 size, i.e. you can add that many block edit sequences before the internal
 batch array will be resized.
 
- WorldElement - Class in net.risingworld.api.worldelements
- 
Abstract base class for all static elements in the game world. 
- WorldItem - Interface in net.risingworld.api.objects
- 
Represents an item that exists in the game world, for example an item that has 
 been dropped by a player. 
- writeBytesToFile(byte[], File) - Static method in class net.risingworld.api.utils.Utils.FileUtils
- 
Writes bytes to a file. 
- writeStringToFile(String, File) - Static method in class net.risingworld.api.utils.Utils.FileUtils
- 
Writes a string to file.