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W

w - Variable in class net.risingworld.api.utils.Quaternion
The W value of this Quaternion (scalar part)
w - Variable in class net.risingworld.api.utils.Vector4f
The W value of this vector
WATER - Static variable in class net.risingworld.api.utils.CollisionType
Water surfaces (ponds, lakes, oceans etc)
Weather - Enum in net.risingworld.api.objects
An enum representing various weather states.
WeatherChangeEvent - Class in net.risingworld.api.events.world
Called when the weather changes.
WeatherChangeEvent(Weather, Weather, boolean) - Constructor for class net.risingworld.api.events.world.WeatherChangeEvent
 
World - Interface in net.risingworld.api
Represents the current server world.
World3DModel - Class in net.risingworld.api.worldelements
A custom 3D model in the game world.
World3DModel(ModelInformation, ImageInformation) - Constructor for class net.risingworld.api.worldelements.World3DModel
Creates a new World3DModel element with the provided model and texture.
World3DModel(ModelInformation, ImageInformation, Vector3f, Quaternion) - Constructor for class net.risingworld.api.worldelements.World3DModel
Creates a new World3DModel element with the provided model and texture at the given position (with the given rotation).
World3DText - Class in net.risingworld.api.worldelements
A 3D text in the game world.
World3DText(String) - Constructor for class net.risingworld.api.worldelements.World3DText
Creates a new World3DText element with the provided text.
WorldArea - Class in net.risingworld.api.worldelements
A world area in the game world.
WorldArea(Area) - Constructor for class net.risingworld.api.worldelements.WorldArea
Creates a new WorldArea element which represents an actual Area.
WorldDatabase - Interface in net.risingworld.api.database
Provides access to the current world database.
WorldEditBatch - Class in net.risingworld.api.utils
Batch class to proceed multiple world edits at once (greatly improves the performance if you want to perform multiple world edits).
WorldEditBatch() - Constructor for class net.risingworld.api.utils.WorldEditBatch
Creates a new WorldEditBatch with a default batch size of 10 (i.e.
WorldEditBatch(int) - Constructor for class net.risingworld.api.utils.WorldEditBatch
Creates a new WorldEditBatch with the given initial capacity, in other words, the internal batch will be initialized with the specified size, i.e. you can add that many block edit sequences before the internal batch array will be resized.
WorldElement - Class in net.risingworld.api.worldelements
Abstract base class for all static elements in the game world.
WorldItem - Interface in net.risingworld.api.objects
Represents an item that exists in the game world, for example an item that has been dropped by a player.
writeBytesToFile(byte[], File) - Static method in class net.risingworld.api.utils.Utils.FileUtils
Writes bytes to a file.
writeStringToFile(String, File) - Static method in class net.risingworld.api.utils.Utils.FileUtils
Writes a string to file.
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