| Class and Description |
|---|
| Area
An
Area describes an area in the game world. |
| Chunk
Represents a chunk.
|
| ChunkLOD
Represents an LOD chunk.
|
| CustomImage
Represents a custom image (i.e.
|
| Quaternion
A quaternion can be used to describe rotations.
|
| Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
| Vector3i
A Vector which holds three int values: X, Y and Z
It can be used to represent a three dimensional value, like an integer position (e.g. a block position or a chunk offset). |
| WorldEditBatch
Batch class to proceed multiple world edits at once (greatly improves the performance
if you want to perform multiple world edits).
|
| Class and Description |
|---|
| Chunk
Represents a chunk.
|
| ChunkLOD
Represents an LOD chunk.
|
| Class and Description |
|---|
| Quaternion
A quaternion can be used to describe rotations.
|
| Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
| Class and Description |
|---|
| Area
An
Area describes an area in the game world. |
| CustomImage
Represents a custom image (i.e.
|
| Gamemode |
| Quaternion
A quaternion can be used to describe rotations.
|
| Vector2i
A Vector which holds two int values: X and Y
It can be used to represent a two dimensional value, like a horizontal integer position. |
| Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
| Vector3i
A Vector which holds three int values: X, Y and Z
It can be used to represent a three dimensional value, like an integer position (e.g. a block position or a chunk offset). |
| Class and Description |
|---|
| BoundingInformation
Describes a bounding volume of an element, i.e. the extends of the object along
the x, y and z axis as well as the position of the center of the object.
|
| Definitions.ConstructionDefinition
A class representing construction element definitions ("meta data").
|
| Definitions.ObjectDefinition
A class representing object definitions ("meta data").
|
| Definitions.PlantDefinition
A class representing plant/vegetation definitions ("meta data").
|
| Quaternion
A quaternion can be used to describe rotations.
|
| Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
| Class and Description |
|---|
| Definitions.PlantDefinition
A class representing plant/vegetation definitions ("meta data").
|
| Quaternion
A quaternion can be used to describe rotations.
|
| Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
| Class and Description |
|---|
| ImageInformation
Represents an image / texture file.
|
| Class and Description |
|---|
| Area
An
Area describes an area in the game world. |
| Definitions.ItemDefinition
A class representing item definitions ("meta data").
|
| Definitions.NpcDefinition
A class representing NPC definitions ("meta data").
|
| Quaternion
A quaternion can be used to describe rotations.
|
| RayCastResult |
| SoundInformation
Represents a custom audio file (this could either be a sound effect or a music track).
|
| Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
| Vector3i
A Vector which holds three int values: X, Y and Z
It can be used to represent a three dimensional value, like an integer position (e.g. a block position or a chunk offset). |
| Class and Description |
|---|
| Animation
An enum representing various player animations.
|
| Definitions.HitDamageDefinition
A class representing hit damage definitions, e.g. for tools and melee weapons ("meta data").
|
| ImageInformation
Represents an image / texture file.
|
| ModelInformation
Represents a custom 3D model file.
|
| Quaternion
A quaternion can be used to describe rotations.
|
| RayCastResult |
| Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
| Class and Description |
|---|
| Animation
An enum representing various player animations.
|
| Animation.Type
The animation type.
|
| Area
An
Area describes an area in the game world. |
| BoundingInformation
Describes a bounding volume of an element, i.e. the extends of the object along
the x, y and z axis as well as the position of the center of the object.
|
| CollisionShape
Represents a collision shape.
|
| CollisionShape.Type
An enum to determine the type of the collision shape.
|
| Crosshair |
| Definitions.ChestDefinition
Deprecated.
Use
Definitions.StorageDefinition instead! |
| Definitions.ClothingDefinition
A class representing clothing definitions ("meta data").
|
| Definitions.ConstructionDefinition
A class representing construction element definitions ("meta data").
|
| Definitions.CraftingStation
A class representing crafting station (e.g. workbench, blockbench etc) information.
|
| Definitions.FoodDefinition
A class representing food definitions ("meta data").
|
| Definitions.FurnaceDefinition
A class representing furnace definitions ("meta data").
|
| Definitions.HitDamageDefinition
A class representing hit damage definitions, e.g. for tools and melee weapons ("meta data").
|
| Definitions.ItemDefinition
A class representing item definitions ("meta data").
|
| Definitions.MusicDiscInfo
A class representing music disc information.
|
| Definitions.NpcDefinition
A class representing NPC definitions ("meta data").
|
| Definitions.ObjectDefinition
A class representing object definitions ("meta data").
|
| Definitions.PlantDefinition
A class representing plant/vegetation definitions ("meta data").
|
| Definitions.Recipe
A class representing recipe information.
|
| Definitions.Recipe.Ingredient
A class representing an ingredient (for a crafting recipe).
|
| Definitions.StorageDefinition
A class representing storage definitions ("meta data").
|
| GameImageInformation
Represents a game texture / image, i.e. a texture which already exists in the
game by default (e.g. block textures or world textures).
|
| Gamemode |
| ImageInformation
Represents an image / texture file.
|
| ModelInformation
Represents a custom 3D model file.
|
| Quaternion
A quaternion can be used to describe rotations.
|
| Vector2f
A Vector which holds two float values: X and Y
It can be used to represent a two dimensional value, like a horizontal position or screen coordinates. |
| Vector2i
A Vector which holds two int values: X and Y
It can be used to represent a two dimensional value, like a horizontal integer position. |
| Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
| Vector3i
A Vector which holds three int values: X, Y and Z
It can be used to represent a three dimensional value, like an integer position (e.g. a block position or a chunk offset). |
| Vector4f
A Vector which holds four float values: X, Y, Z and W
It can be used to represent a four dimensional value. |
| Class and Description |
|---|
| Area
An
Area describes an area in the game world. |
| CollisionShape
Represents a collision shape.
|
| Crosshair |
| ImageInformation
Represents an image / texture file.
|
| ModelInformation
Represents a custom 3D model file.
|
| Quaternion
A quaternion can be used to describe rotations.
|
| Vector2f
A Vector which holds two float values: X and Y
It can be used to represent a two dimensional value, like a horizontal position or screen coordinates. |
| Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |