Class and Description |
---|
Area
An
Area describes an area in the game world. |
Chunk
Represents a chunk.
|
ChunkLOD
Represents an LOD chunk.
|
CustomImage
Represents a custom image (i.e.
|
Quaternion
A quaternion can be used to describe rotations.
|
Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
Vector3i
A Vector which holds three int values: X, Y and Z
It can be used to represent a three dimensional value, like an integer position (e.g. a block position or a chunk offset). |
WorldEditBatch
Batch class to proceed multiple world edits at once (greatly improves the performance
if you want to perform multiple world edits).
|
Class and Description |
---|
Chunk
Represents a chunk.
|
ChunkLOD
Represents an LOD chunk.
|
Class and Description |
---|
Quaternion
A quaternion can be used to describe rotations.
|
Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
Class and Description |
---|
Area
An
Area describes an area in the game world. |
CustomImage
Represents a custom image (i.e.
|
Gamemode |
Quaternion
A quaternion can be used to describe rotations.
|
Vector2i
A Vector which holds two int values: X and Y
It can be used to represent a two dimensional value, like a horizontal integer position. |
Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
Vector3i
A Vector which holds three int values: X, Y and Z
It can be used to represent a three dimensional value, like an integer position (e.g. a block position or a chunk offset). |
Class and Description |
---|
BoundingInformation
Describes a bounding volume of an element, i.e. the extends of the object along
the x, y and z axis as well as the position of the center of the object.
|
Definitions.ConstructionDefinition
A class representing construction element definitions ("meta data").
|
Definitions.ObjectDefinition
A class representing object definitions ("meta data").
|
Definitions.PlantDefinition
A class representing plant/vegetation definitions ("meta data").
|
Quaternion
A quaternion can be used to describe rotations.
|
Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
Class and Description |
---|
Definitions.PlantDefinition
A class representing plant/vegetation definitions ("meta data").
|
Quaternion
A quaternion can be used to describe rotations.
|
Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
Class and Description |
---|
ImageInformation
Represents an image / texture file.
|
Class and Description |
---|
Area
An
Area describes an area in the game world. |
Definitions.ItemDefinition
A class representing item definitions ("meta data").
|
Definitions.NpcDefinition
A class representing NPC definitions ("meta data").
|
Quaternion
A quaternion can be used to describe rotations.
|
RayCastResult |
SoundInformation
Represents a custom audio file (this could either be a sound effect or a music track).
|
Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
Vector3i
A Vector which holds three int values: X, Y and Z
It can be used to represent a three dimensional value, like an integer position (e.g. a block position or a chunk offset). |
Class and Description |
---|
Animation
An enum representing various player animations.
|
Definitions.HitDamageDefinition
A class representing hit damage definitions, e.g. for tools and melee weapons ("meta data").
|
ImageInformation
Represents an image / texture file.
|
ModelInformation
Represents a custom 3D model file.
|
Quaternion
A quaternion can be used to describe rotations.
|
RayCastResult |
Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
Class and Description |
---|
Animation
An enum representing various player animations.
|
Animation.Type
The animation type.
|
Area
An
Area describes an area in the game world. |
BoundingInformation
Describes a bounding volume of an element, i.e. the extends of the object along
the x, y and z axis as well as the position of the center of the object.
|
CollisionShape
Represents a collision shape.
|
CollisionShape.Type
An enum to determine the type of the collision shape.
|
Crosshair |
Definitions.ChestDefinition
Deprecated.
Use
Definitions.StorageDefinition instead! |
Definitions.ClothingDefinition
A class representing clothing definitions ("meta data").
|
Definitions.ConstructionDefinition
A class representing construction element definitions ("meta data").
|
Definitions.CraftingStation
A class representing crafting station (e.g. workbench, blockbench etc) information.
|
Definitions.FoodDefinition
A class representing food definitions ("meta data").
|
Definitions.FurnaceDefinition
A class representing furnace definitions ("meta data").
|
Definitions.HitDamageDefinition
A class representing hit damage definitions, e.g. for tools and melee weapons ("meta data").
|
Definitions.ItemDefinition
A class representing item definitions ("meta data").
|
Definitions.MusicDiscInfo
A class representing music disc information.
|
Definitions.NpcDefinition
A class representing NPC definitions ("meta data").
|
Definitions.ObjectDefinition
A class representing object definitions ("meta data").
|
Definitions.PlantDefinition
A class representing plant/vegetation definitions ("meta data").
|
Definitions.Recipe
A class representing recipe information.
|
Definitions.Recipe.Ingredient
A class representing an ingredient (for a crafting recipe).
|
Definitions.StorageDefinition
A class representing storage definitions ("meta data").
|
GameImageInformation
Represents a game texture / image, i.e. a texture which already exists in the
game by default (e.g. block textures or world textures).
|
Gamemode |
ImageInformation
Represents an image / texture file.
|
ModelInformation
Represents a custom 3D model file.
|
Quaternion
A quaternion can be used to describe rotations.
|
Vector2f
A Vector which holds two float values: X and Y
It can be used to represent a two dimensional value, like a horizontal position or screen coordinates. |
Vector2i
A Vector which holds two int values: X and Y
It can be used to represent a two dimensional value, like a horizontal integer position. |
Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |
Vector3i
A Vector which holds three int values: X, Y and Z
It can be used to represent a three dimensional value, like an integer position (e.g. a block position or a chunk offset). |
Vector4f
A Vector which holds four float values: X, Y, Z and W
It can be used to represent a four dimensional value. |
Class and Description |
---|
Area
An
Area describes an area in the game world. |
CollisionShape
Represents a collision shape.
|
Crosshair |
ImageInformation
Represents an image / texture file.
|
ModelInformation
Represents a custom 3D model file.
|
Quaternion
A quaternion can be used to describe rotations.
|
Vector2f
A Vector which holds two float values: X and Y
It can be used to represent a two dimensional value, like a horizontal position or screen coordinates. |
Vector3f
A Vector which holds three float values: X, Y and Z
It can be used to represent a three dimensional value, like a position or a direction. |